Common Application Development Problems Now Solved Using Packts New Book and eBook on OGRE 3D


Birmingham, UK (PRWEB) June 22, 2012

Packt is pleased to announce the release of its new book OGRE 3D 1.7 Application Development Cookbook. Written by Ilya Grinblat and Alex Peterson, a cookbook with over 50 recipes, that will help solve common problems users face while developing 3D graphics applications using OGRE 3D, with explained sample code and screenshots.

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

OGRE 3D 1.7 Application Development Cookbook firstly covers creating various types of Windows applications available for the OGRE developer, creating plugins for customization, and OGRE resources management. Users will then learn to efficiently implement various input methods for OGRE applications followed by managing scenes and objects impressively. Lights, special effects, and materials that provide enhancing effects are covered further in the next few chapters.

The book also includes lessons to build character motions and collision detection followed by animations and multimedia, that add a professional look to the application. The book finally concludes with scene queries and views and helps users to deliver impressive results more quickly with greater ease.

This practical cookbook is apt for C++ programmers with basic knowledge of OGRE 3D and want to enhance their knowledge about it. The book is out now and available from Packt in print and popular eBook formats. To read more about it and download a sample chapter, please visit the Packt web-page.







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